F1 Simulator
Section 3

Hot Lap & Race

The two ways to play, the rules you race under, and how to finish on top.

Hot Lap mode

You practise alone against the ghost: the real 2024 pole lap, replayed as a translucent car on the same clock as your lap. It's the fastest way to learn a circuit. Follow it to see the braking points and the line, then try to beat it.

Tip. Don't expect to match the pole lap straight away. These are real F1 pole laps, driven on the limit. Aim to get within 5% first (about 3.5 s at Monaco, or 5.5 s at Spa), then chip away at it one sector at a time. For your fastest laps, fit Softs, and give them a lap to warm up first.

Race setup

Choose Race on the main menu:

SettingOptions
Laps1 to 50 (default 8). Races of 3 or more laps must use two tyre compounds.
Starting tyresS Soft, M Medium or H Hard
Opponents0 to 11 AI cars. With 0, you race the strategy car instead.
Start positionPole, Middle, Back or Random
AI levelRookie, Club or Pro
Start raceGo

Every race gets a new random line-up, with different skills and strategies. Restart session from the pause menu keeps the same line-up, which is handy for trying the same race again with a different strategy.

The start

It's a standing start from the grid. Five red lights come on one at a time, one per second. After a short random pause they all go out, and that's your signal. The car is held on the brakes until then, so you can't jump the start.

AI opponents

The AI cars are the other cars in your collection.

LevelHow hard they pushSuits
Rookie80–86% of the grip limitLearning to race
Club86–91%Once you can lap cleanly and consistently
Pro91–95%A real test, especially from pole

The strategy car (0 opponents)

With no AI cars, you race the strategy car. It's a ghost that drives the pole lap, slowed down by the AI level: +12% on Rookie, +6% on Club, or +1.5% on Pro. Its tyres wear like yours. It starts on Mediums, changes to Hards at half distance, and loses the real pit-lane time for that circuit. Beat its total race time to win.

Because it's a ghost, there's nothing to overtake. It's a pure time trial over race distance, which makes it a good way to practise consistency and strategy.

Rules & penalties

OffencePenalty
Only one tyre compound used in a race of 3 or more laps+30 s at the finish
Track limits (all four wheels past the white line)Warnings 1–3, then +5 s each time
Entering the pit lane more than 5 km/h over the 80 km/h limit+5 s

Penalties are added to your race time for the final classification. The race panel keeps a running count.

Team radio

Your race engineer calls out:

Set Team radio to Essential to hear only strategy, penalties and the finish, or to Off.

Results

After the chequered flag you see the full classification: times, gaps, lapped cars, pit stops and your penalties. Below it are your own lap times, with the compound and your pit laps, and your fastest lap marked with *. Choose Race again for a new line-up, or Main menu.

How to win a race

  1. Start where you can win. Start at the back against Club AI to learn racing. Pole against Pro is the real test.
  2. Always use two compounds. Forgetting to change compound costs 30 seconds, which is almost always the race. If the engineer says "box this lap", do it.
  3. Pick a strategy before the start. Every AI car stops once, so you will too:
    Start onChange toWhenCharacter
    M MediumH HardAround half distanceSafe, and the default
    S SoftM or HEarly (about the first third)Gains places at the start. The second stint has to be long.
    H HardM MediumLateSlow first laps, but fast at the end when everyone else's tyres are old
    Think about tyre life in kilometres, not laps. See tyre life by circuit.
  4. Keep it clean. You get three track-limits warnings free, and after that every offence costs 5 s. Slow down before the pit-lane line. A spin or a trip through the gravel costs far more than lifting a little.
  5. Look after your tyres. Red temperatures mean you're sliding too much, so smooth your inputs and they'll cool down. A stint that goes over the wear cliff can lose several seconds a lap.
  6. Use the pit stops tactically. If you're stuck behind a car, pitting a lap earlier (the undercut) or later can get you out in clear air.

Overtaking the AI